Sunday, 23 September 2012

The Steep Incline Up The Honours Mountain

After some thought on the matter, I have decided the sci-fi idea is the one to go for. It provides me a lot of creative freedom, both artistically and for the research question - I believe I can make it fit whichever path my research goes down, whereas the other ideas I had seemed to always be putting limitations in front of me (at least in my eyes). It's also a chance for me to expand my breadth of artistic styles, as I've never really gone down the futuristic route, and would really like to try it out. That is possibly a risky approach to take for my final year, but I seem to like my risky projects.

I had wanted to use this weekend to come up with a few concepts for the sci-fi idea, but almost immediately I stepped right into some artist's block, and my mind was drawing a blank on anything I tried. So instead it became a search for inspiration. After reading through some of my friends blogs it seems a good number of them are in a similar situation as myself, which is kind of reassuring.

I began a list of all the sci-fi work I love and that inspires me, which should be useful for the literature review I will need to undertake. But in the short term I hope re-visiting some of these will give me inspiration for concepts.

I began by watching the series of Firefly and its follow up film, Serenity, which has an interesting mix of a futuristic style with old western and Asian influences. In Serenity I made an interesting observation about the use of back-lighting, and how it can cause entirely different effects based on certain variables. In a previous project of mine, within the horror genre, I read into the use of back-lighting to create an unsettling mood, however in serenity, the same technique is used to provide an almost angelic aura around one character in a particular scene. I think some of the aspects which would alter this effect are the intensity of the light (affecting the general lighting in the rest of the scene), and the subject matter being silhouetted. For example, a flock of sheep back lit by the sun would be far less intimidating than a graveyard back-lit by moonlight. I plan to research further into back-lighting and silhouettes.

Lighting definitely seems to be of great interest to me, however I feel like I could incorporate the environmental storytelling idea into it somehow(The different styles idea, not so much). Still finding it difficult to put these ideas into suitable question form...
How can light be used in a 3D game environment to influence the players actions?
How does lighting affect the mood of a 3D game environment, and how can this impact on the story of the surroundings?





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