Wednesday, 28 November 2012

Colour and Pipeline Tests

Taking the first initial UDK mock-up, I started to paint over it in order to get a better representation of the colours and lights I imagine using. For the entrance as i stated before I wanted it to be open, inviting and natural, so I used lots of earthy colours like the yellow-browns for the walls and floor, as well as green plants. I also choose orange for the half-back sofa to help add some warmth. I feel like the colour is a bit too bright in this particular image, but it was a fairly quick test and I plan to take the concept further.

I also decided to test out the pipeline for importing models to UDK and adding collision meshes. I modelled a quick Cypress Tree and attempted to import it, and add a texture. Quite quickly I realised the benefits of doing this test before starting on making my project, as a number of problems arose due to my lack of practice. I had forgotten a number of little things such as not to use spaces when naming the exported model, and also that in order to apply a texture I first needed to create a new material. I found a tutorial almost immediately just to help me brush up on this pipeline, and things went smoothly from there.


Something else I had forgotten would need attention is the scaling factor between maya and UDK. A quick test showed a cubic meter in maya, is equivalent to only one unit of measurement in UDK, which is absolutely tiny for some reason. Online tutorials state that a character of about 2 meters is around 100 units in height, so 1 meter is around 50. This means that either in maya or UDK I must scale my models by an extra 50x. Past experience has taught me to be very glad I have sorted out this particular bit of information, as scaling troubles can certainly take a lot of time to figure out.

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