Its interesting how ideas can suddenly spring to mind as soon as you stop thinking about something, first day into dedicating all my time on this research proposal and suddenly my mind starts coming up with some great thoughts on my project artifact. This will just be a short post with a bunch of the ideas that sprung to mind.
Keeping in with the symbolism of a journey through life, I could make the rooms gradually seem older as the player progresses through them, to show the passage of time. This one was sort-of unintentional, as I was simply thinking of how I envisage the rooms, and it struck me that the bell tower is very run down, which contrasts a lot with the elegance of the entrance hall. So why not simply create a gradual decline through the intermediate rooms.
Using chromatic adaptation to create a mood shift, or help Fraser trick visual perception in the end jump. This one came as I was reading over my notes on colour, it is a phenomenon whereby the brightness of the ambient light causes two different colours to reverse in brightness. I noticed an example within my flat, where my flatmate has a red Hell-Boy hand he made for a costume, sitting next to the white wood that makes up the window frame. During the day the white wood is clearly the brighter of the two, but come night time when the lights are off, the red stands out much more vividly. The opposite of this scenario is colour constancy, which is far more common. That is the way in which humans can perceive whether an object is all the same colour, despite things like shadows and coloured lights influencing it.
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